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Shroom Hats is a multiplayer 3D experience using CAVERN—a 270-degree circular screen with a 20-foot-wide play area. We implement multiplayer head-tracking for cooperative interactions in this environment. In the game, players wear 3D glasses, collaborate, navigate the world, and experience life as moles.

My Roles:

  • Designed the game mechanism based on the unique strength of the CAVERN system and head tracking to ensure an immersive experience

  • Designed and modeled the environment’s layout, and integrate it in Unity

  • Rigged and designed the animation of the mole character for both the tutorial and celebration scenes. 

Unsolved is large-scale, multiplayer board game designed to shed light on the impacts of broken recycling systems worldwide. By experiencing the complexities and challenges faced in the recycling industry, particularly the ethical dilemmas surrounding plastic waste, players will be encouraged to rethink the approach to recycling, waste management, and environmental responsibility.

My Roles:

  • Designed and developed the game, and presented it at the G4C conference where it was well-received by the audience.

  • Arranged and participated in weekly tasks, including creating game props, conducting research, meeting experts, and organizing playtests.

03

Toyzan

This game with quirky style is specifically designed for the festival where friends and families can have fun together. Our world is focused on a corner of a room where one wall is adorned with cat climbing frames. Here, guests take on the role of toys. They need to assist each other to climb together as high as possible in a given time.

My Roles:

  • Managed the 3 weeks production progress of the team.

  • Participated in the development of game mechanics, background story, and 3d models.

  • Made all aspects of sound design, and music composition.

04

Art Punk

The setting features a renegade painter stirring up an art gallery filled with black-and-white works, which turned out had been well-received by visitors.

My Roles:

  • Utilized augmented reality tech, and created a game focused on the core concept of an interactive and captivating environment that offers naive guests the illusion of abundant choices.

  • Employed vivid elements as a form of subtle guidance.

  • Wrote the story, as well as participated in the development of game mechanics, all aspects of sound design, and music composition.

05

The Little Red Riding Hood

​The character we're aiding is a young girl who has been captured by a witch, while the player takes on the role of a hunter who is lost in the woods.

My Roles:

  • Utilized VR technology and the Quest 2 headset, and developed a game centered around the primary idea of assisting a character within the game to reach her objective with my team.

  • Collaborated with my teammates to refine the storyline and crafted the narrative script.

  • Contributed to designing game mechanics, created character models, and handled all aspects of sound design and music composition.

06

Hat Hunt

The game narrates the story of a cowboy on a quest to find his hat, which he needs to gain entry into a cowboy bar.

My Roles:

  • Created a straightforward game in just one week, utilizing an unconventional platform: a dance pad.

  • Responsible for crafting the narrative, contributed to the development of the game's mechanics.

  • Managed all elements of sound design and 4 genres of music serving as a switch of hats.

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